Fantasy Championship 22/23 — now on Foontasy!

Fantasy EFL Championship Previews
4 min readJul 24, 2022

On July 29th, Friday, begins new season of English football second tier, Championship. Unpredictable tournament where two thirds of teams have a chance to get promoted to the Premier League. Will Norwich and Rotherham stop being yo-yo clubs? Will Reading avoid relegation solely on loanees and free agents again? Will Preston North End make a step up or end up in mid-table again?

Follow all the action of the upcoming season, playing Fantasy on our platform!

Now I’ll tell how our game works.

Squad selection

This is how “Create Team” page looks. You have a budget of 107 standard units to choose 15 players.

Usually in Fantasy games you need to pick 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards (2–5–5–3). But in our game you can choose from these:

Wide choice, isn’t it?

Let me set up a team of 10 Joshes and 5 Johns. It’s 1–3–9–2. Saving.

“Wait a minute, how to choose captain and set bench?”

There are no captain and bench! All your players are eligible for points!

“How points are given then?”

11 players will get the points. Which ones?

  • The ones who received a yellow/red card or missed a penalty
  • And then the ones who scored the most points

Now you won’t be angry when your player made a big return but you didn’t make him a captain like the most of your opponents. And you won’t be angry when a player you benched returns.

After deadline

In traditional fantasy games you can’t make changes after deadline. Your player is not starting? Suffer. But not in our game! We have mini-chips, using which you can:

  • Make a transfer after deadline (post-deadline transfer)
  • Loan a player for a gameweek after deadline [before deadline too!] (free-hit transfer and free-hit post-deadline transfer)

But there’s limited number of times you can do this. Post-deadline transfers, free-hit transfers and free-hit post-deadline transfers form a shared bank of 16 mini-chips during the season.

BUT! After deadline, during GW1 you’ll have unlimited amount of post-deadline and free-hit post-deadline transfers!

AND ALSO! When GW1 ends, you’ll have unlimited amount of free transfers again before GW2 deadline! After that only 2 free transfers between gameweeks. If you want to change whole team again, there’s Wildcard chip for you, can be used one time only.

How else we differ from traditional fantasy games?

  • Very dynamic prices. A player price can change by 1 standard unit in just 4 gameweeks! Price formation depends on player’s tempo of scoring points, not on managers making transfers. So you don’t have to check every day which players’ prices will change. They’ll be changed right after the end of the gameweek.
  • Scoring. Goalkeepers earn 1 point for every TWO saves, not three. Midfielders get 6 points for goal and 4 for assist, but no points for clean sheet.
  • Postponements. For every two postponed matches you’ll be given 1 free transfer and +1 to your bank of mini-chips.
  • Double gameweeks. In GWs where a team plays two matches “Points from match 1 + Points from match 2 = Points from double GW” formula will not work. Instead, a player will get points only from the match in which he scored the most points.
  • Budget reset. Every 6 gameweeks (before GW7, GW13, GW19, GW25, GW31, GW37 and GW43) your budget will be reset at an initial sum of 107 standard units. And if your squad costs more than 107, then you have to cheapen your squad to fit the budget, or else you will not be able to make changes in your gameweek squad. It’s not against the rules to leave your team with above-limit budget by not making transfers.

Lazy League

For those who don’t want to make transfers every gameweek during all season, a special tournament called “Lazy League” was created. To participate, you need to make no more than 30 transfers + mini-chips (countdown starts after GW2, Wildcard is allowed)

Well, that’s all!

CREATE TEAM

Full rules

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